The Game
PickMaster BasketLeague is a prediction game for the BasketLeague. The game is not related to the official organizing authority of the BasketLeague (BasketLeague). Each player has to predict the results of each game along with the points difference of the winner. Their score depends on how close to the real result their prediction will be, as analyzed below.
The game starts with the first game of the schedule of the competition and ends when the championship ends, after the Finals. Each player will have the opportunity to predict all the games that will take place this season in BasketLeague, ie for the Regular Season rounds, the Playoffs rounds and the Finals (1-2, 3-4 places games). The player who will collect the highest score at the end of the season, will be the PickMaster BasketLeague winner.
This year, the winner will be the player with the highest score, accumulated from the sum of the scores he will collect in the rounds of the game, but also from the score he will earn from the season predictions. Each scoring method is presented in detail below.
As also mentioned in the
terms of use, participation in the PickMaster BasketLeague is open at any time of the year. The game does not have a deadline for the participation of the players. Any player can start playing and making predictions at any time. Only registered members of BasketStories are eligible to participate in the PickMaster BasketLeague.
Make your Predictions
The game consists of three phases (or stages), namely Regular Season, Playoffs, Finals and is divided into rounds, according to the schedule of the BasketLeague. Making predictions about the games of a round is very simple and all you have to do is to
predict the winner of each game and predict also the points difference by which you think the winner will win
At the same time, each player is able to select one or more of the games of the round to multiply the score of that specific game(s), based on their predictions. Therefore every player has to:
- select the winner of each game
- predict the points difference by which you think the winner will win
- select one or more of the games of the round that will multiply their score (see extra scores below)
The extra scores feature is valid only for the Regular Season rounds.
Once you have completed your predictions for all games, then you simply submit your predictions.
During the prediction process, you can choose whether or not to display the overall prediction percentages for the games from all players that have made predictions up to that point.
Next week predictions
In addition to the current round, each player can make his predictions for the games of the
next round even before (and after) the deadline of the current round. At any time, each player is able to make predictions for the games of the current and the next round.
Predictions deadline
You have to make your predictions on the
Make Predictions page until the start of the round, ie the starting time of the first game of the round. The deadline for each round is mentioned at a separate point above the predictions table and also on the
home page of the game, while there is a countdown to the start of the round counter on the
Make Predictions page.
If the player has not made their predictions by the deadline, then they automatically use one of the three passes available, that the game provides them with. In case they have used all three available passes, then their score is zero for any other round they have not made predictions.
Change your Predictions
If you want to change one or any of your predictions, either the result, or the points difference, or both, or you want to change the distribution of extra scores in the games of the round, you are able to do so, through the
page where you made the your predictions. There is a "Change" button, just below the predictions table. By clicking on it, you can change your predictions for all games, always within the time limit of the round deadline.
Therefore, even if you made your predictions too early, you have the possibility to change your choices, based on any news and updates that you believe that may affect the result. So, you are sure that in any case you will have met the deadline of the round and your predictions will be counted.
Postponed games predictions
Each player can change their prediction for any postponed game (of a round that a player has made predictions) through the
page of postponed games, until the start time of each game.
PASS
Each player has a total of 3 passes available that allow them not to participate in up to 3 rounds of the game. A Pass is automatically granted to a player when they have not completed their predictions until the round deadline, provided that they have at least one Pass available. If the player has already used all 3 Passes, then they do not get any score in a round that they have not made predictions.
In addition to the automatic use of a Pass, a player can choose to use a Pass himself, if they wish, before the round deadline. In this case the predictions they may have made are not counted for their score. Their score will be based on the Pass rule analyzed below. The player can cancel the use of a Pass and exploit their predictions to be counted for their score, if they wish, by clicking on the "Make Predictions" button that appears in this case on the predictions page, within the time limit for submitting predictions (before the match deadline).
The use of a Pass gives a specific score to the player, depending on the scores of all players on the round, but also on number of Pass they use. Detailed information is provided below, in the scoring section.
The use of a Pass is available only for the rounds of Regular Season, except its first and last rounds. A Pass can not be used in the 1st and the last round of the Regular Season, as well as in the Playoffs and the Finals.
Outsider bonus
A special feature of the game is the presence of games with "outsider" teams, ie with teams that the total percentage of win in the overall predictions of the players does not exceed 10%. In the event that a player chooses as the winner the team that has a percentage less than or equal to 10% of the total predictions, ie an outsider team, then that player automatically earns twice the score that corresponds to his prediction, if the outsider team wins.
The percentage of teams must be less than or equal to 10% in the overall predictions of the players, as they are finalized at the start of the round (after the round deadline), in order to be considered as outsiders. Thus, it is possible that a percentage that is less than 10% at some point before the round starts, to exceed 10% at the end of the round deadline (and therefore the outsider rule does not apply in that case), as well as the opposite, a game including an underdog team with a percentage greater than 10% before the round starts, reaching a percentage of less than 10% at the end of the round deadline and therefore that team can be considered as outsider.
The outsider feature applies to all phases of the game and can be combined with all other scoring ways/features, for example the option of selecting an extra score for a game.
Scoring
For the Regular Season, each prediction is scored based on the actual result of a game as follows:
-
The correct prediction of the winner awards five (5) points.
-
The X points divergence of the predicted points difference from the actual points difference of the game awards 11-X points.
Examples
If the player predicts the home team to win by 5 points and the game result is a home team win by 8 points, the points divergence is 3 points. Therefore, the player earns 5 points for the correct result and 11-3 = 8 points from the points divergence, ie 13 points.
If the player predicts the home team to win by 5 points and the game result is a home team to win by 15 points, the points divergence is 10 points. Therefore, the player earns 5 points for the correct results and 11-10 = 1 point from the points divergence, ie 6 points.
-
Any points divergence greater than 10 points does not awards any points. There is no negative score by points divergence.
Example
If the player predicts the home team to win by 5 points and the game result is a home team win by 16 or more points, the points divergence is bigger than 10 points. Therefore, the player earns only 5 points for the correct result.
-
The points divergence has scoring effect regardless of the game resul..
Example
If the player predicts the home team to win by 5 points and the game result is a visitor team win by 2 points, the points divergence is 5+2=7 points. Therefore, the player earns 0 points for the (not) correct result and 11-7=4 points from the points divergence, ie 4 points.
In summary, 1 point divergence awards 10 game points, 2 points divergence award 9 game points and so on and finally, 10 points divergence award 1 game point. Bigger points divergences give zero points.
-
The correct/exact difference (zero points divergence) in combination with the correct result awards a bonus of 4 points.
Example
If the player predicts the home team to win by 5 points and the game result is a home team win by 5 points, the points divergence is 0 points. Therefore, the player earns 5 points for the correct result, 11-0 = 11 points from the divergence plus the bonus of 4 points for the exact difference, ie 20 points.
In total, the maximum possible score for a Regular Season game is 20 points (without extra score or outsider bonus).
In Regular Season rounds, the player is able to select one or more games that will multiply their score. This is done with the help of the extra scores feature, a stock of 2 extra (multiplier) units that the player can deposit in any game they wish, divided to quantities up to half an extra unit at minimum (0.5).
More specifically, each game has a unit (1) multiplier by default. The player can assign an extra score to a game and multiply that game by factors of 1.5, 2, 2.5 and 3, which will respectively multiply their performance in that game by the corresponding value. It is up to the player to deposit the entire stock of 2 extra units in a single game (so he chooses a multiplying factor of 3, which is 2 extra units from the constant unit 1), or to split it as they prefer, even into four multiplying factors of 1.5 units in four different games. In any case, the extra units that will be added in total to the games of the round can not exceed the 2 units. Any remaining extra units from previous rounds can not be transferred to the next ones.
Possible combinations of extra scores that the player can make:
- one game with a multiplying factor of 3
- two games with multiplying factors of 2
- four games with multiplying factors of 1.5
- one game with a multiplying factor of 2 and two games with a multiplying factor of 1.5
- one game with a multiplying factor of 2.5 and one game with a multiplying factor of 1.5.
Examples
If a player earns 10 points from a game they chose to double score, then they earn a total of 20 points from that game. If they earn 20 points from the game, then they earn 40 points. If they do not get any score (0 points), then they do not earn any extra points.
If a player earns 5 points from a game they chose to deposit a multiplying factor of 1.5, then they gain a total of 7.5 points from that game. If they earn 20 points from the game, then they earn 30 points. If they do not get any score (0 points), then they do not earn any extra points.
If a player earns 10 points from a game they chose to deposit a multiplying factor of 3, then they gain a total of 30 points from that game. If they earn 20 points from the game, then they earn 60 points. If they do not get any score (0 points), then they do not earn any extra points.
Outsider win
In games that the winning team has accumulated a percentage less than or equal to 10% in the total predictions of the players, the score of all predictions with correct result (outsider win) is doubled.
Example
If the player earns 10 basic points from a game where they predicted an outsider win and the outsider won (<= 10%), then they earn a total of 20 points from this game. If they have selected to double score this game (extra score option with a multiplier factor of 2), then they get 40 points. If the percentage of the outsider is 10.1% then they earn the initial score (10 points, without extra score).
Round Bonuses
There is an extra reward for the players who will be very successful in finding the winners of the games in each round. Thus,
each player who has correctly predicted 5 of the 6 winners of the round (regardless of points differences) will earn a bonus of 10 points. If they correctly predict all 6 winners, then they win a bonus of 20 points.
Thus, the maximum possible score in a round with absolutely correct predictions (and without counting the outsider rule that is "fluid") is 20x9 (9 absolutely correct games) + 30 (round bonus 9/9) + 40 points as the maximum extra scores harvest = 250 points.
These apply only to the rounds of the Regular Season.
Playoffs & Finals
In the Playoffs rounds/games, all of the above factors are multiplied by 2. That is:
- The correct prediction of the winner awards ten (10) points.
- The divergence of X points of the predicted difference from the real difference awards 2 times (11-X) points.
- The exact difference (zero divergence) in combination with the correct result awards a bonus of 8 points.
- Extra scores feature has no effect. There is not an option to select a game for extra score (as in the Regular Season).
- The outsider bonuses are still valid.
Thus, the maximum score in a Playoffs game is 40 points (without an outsider bonus).
Round bonuses are not valid at this phase.
Finally,
in the Finals rounds/games, all of the above factors are multiplied by 3. That is:
- The correct prediction of the winner awards fifteen (15) points.
- The divergence of X points of the predicted difference from the real difference awards 3 times (11-X) points.
- The exact difference (zero divergence) in combination with the correct result awards a bonus of 12 points.
- Extra scores feature has no effect. There is not an option to select a game for extra score (as in the Regular Season).
- The outsider bonuses are still valid.
Thus, the maximum score in a Finals game is 60 points (without an outsider bonus).
Round bonuses are not valid at this phase.
PASS Scoring
The reference point for the value of a Pass is the median of the standings of the round, where the median value is defined as the score of the player or players who are the median of the standings of the round, based on the number of players. If this number is an odd number, then the median value is the score of the player in the middle of the standings, while if this number is even, the median score is the average of the scores of the two players in the middle of the standings.
Examples
If the round standings include 9 players, then the median is the 5th place, so the median value is the score of the player in the 5th place.
If the round standings include 10 players, then the median is the 5th + 6th place, so the median value is the average of the players' scores in the 5th and 6th place.
Passes values
When a player uses his 1st Pass, then they earn the 3/4 (75%) of the median value of the round.
When a player uses his 2nd Pass, then they earn the 2/3 of the median value of the round.
When a player uses his 3rd Pass, then they earn the 1/2 (50%) of the median value of the round.
The resulting scores are rounded to integer numbers.
Examples
If the median value is 50 points, then the 1st Pass gives 50 * 3/4 = 37,5 points, which are rounded to 38 points.
If the median value is 50 points, then the 2nd Pass gives 50 * 2/3 = 33,3 points, which are rounded to 33.
If the median value is 50 points, then the 3rd Pass gives 50 * 1/2 = 25 points.
Προβλέψεις Σεζόν
Πέραν της βαθμολόγησης των αγώνων, υπάρχει μια επιπλέον ξεχωριστή βαθμολογία που αφορά στην τελική κατάταξη της διοργάνωσης. Η τελική κατάταξη ορίζεται αυτή που θα διαμορφωθεί μετά και το πέρας των playoffs και των Τελικών και όχι στη λήξη της κανονικής περιόδου (ακόμα κι αν αυτή θεωρηθεί τυπική βαθμολογία στο τέλος της χρονιάς, δεν θα ληφθεί υπόψη, παρά μόνο αν έχει διεξαχθούν οι Τελικοί). Κάθε παίκτης καλείται να δώσει τις προβλέψεις του για την τελική κατάταξη της διοργάνωσης πριν την έναρξή της, δηλαδή πριν την έναρξη του πρώτου αγώνα της χρονιάς. Διαφορετικά, παίρνει σκορ μηδέν (0) από τη συγκεκριμένη βαθμολογία.
Η κατάταξη των ομάδων που δεν μπαίνουν στα playoffs ορίζεται από την κατάταξή τους στο τέλος της κανονικής περιόδου. Η κατάταξη των ομάδων της πρώτης τετράδας καθορίζεται από τις μεταξύ τους αναμετρήσεις στα Playoffs και στους Τελικού. Η κατάταξη των ομάδων που μπήκαν στα playoffs αλλά δεν προκρίθηκαν στην πρώτη τετράδα και τερμάτισαν στις θέσεις 5-8 καθορίζεται από την κατάταξη τους στην κανονική περίοδο. Η ομάδα που τερμάτισε ψηλότερα στην κανονική περίοδο είναι αυτή που παίρνει την υψηλότερη θέση στις θέσεις 5-8 στο τέλος της χρονιάς.
Στη
σελίδα των προβλέψεων σεζόν, ο παίκτης έχει να επιλέξει τη θέση που πιστεύει ότι θα τερματίσει κάθε ομάδα. Αφού επιλέξει θέσεις για όλες τις ομάδες, υποβάλλει τις προβλέψεις του. Οι προβλέψεις αυτές δεν αλλάζουν και είναι οριστικές. Ο παίκτης θα βαθμολογηθεί στο τέλος της σεζόν βάσει της πραγματικής τελικής κατάταξης της διοργάνωσης.
Το σκορ προέρχεται από τρεις διαφορετικές παραμέτρους, κατά τα πρότυπα της βαθμολόγησης των αγώνων και διαμορφώνεται ως εξής:
Σωστή Φάση
Για κάθε ομάδα που θα προβλέψει σωστά τη φάση που θα τερματίσει ο παίκτης κερδίζει 10 πόντους. Οι φάσεις του παιχνιδιού χωρίζονται στη συγκεκριμένη περίπτωση σε: α) εκτός playoffs (θέσεις 9-13), playoffs αλλά εκτός τετράδας (θέσεις 5-8), Τετράδα (θέσεις 1-4). Το σκορ αυτό έχει συντελεστή τη μονάδα (1) για τις ομάδες που τερματίζουν εκτός playoffs (θέσεις 9-13), συντελεστή το 2 για τις ομάδες στις θέσεις 5-8 και συντελεστή το 3 για τις ομάδες της Τετράδας.
Παράδείγματα:
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στη 10η θέση και αυτή τερματίσει στη 12η θέση, κερδίζει 10 πόντους, καθώς πρόβλεψε σωστά τη φάση που τερμάτισε η ομάδα (θέσεις 9-13).
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στη 5η θέση και αυτή τερματίσει στην 8η θέση, κερδίζει 20 πόντους, καθώς πρόβλεψε σωστά τη φάση που τερμάτισε η ομάδα (θέσεις 5-8) και το σκορ αυτό έχει συντελεστή 2.
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στη 4η θέση και αυτή τερματίσει στην 1η θέση, κερδίζει 30 πόντους, καθώς πρόβλεψε σωστά τη φάση που τερμάτισε η ομάδα (θέσεις 1-4) και το σκορ αυτό έχει συντελεστή 3.
Σημείωση: η φάση playoffs εκτός Τετράδας είναι υποδιαίρεση μιας γενικότερης φάσης playoffs, που συμπεριλαμβάνει τις θέσεις 1-8. Κάθε πρόβλεψη ομάδας σε θέση 1-8 που τερματίζει σε θέση 1-8 λογίζεται σωστή και κερδίζει 20 πόντους. Εξαίρεση, αν τόσο η πρόβλεψη όσο και η πραγματική θέση βρίσκονται στην πρώτη τετράδα, επομένως κερδίζει 30 πόντους.
Παράδειγμα:
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στην 3η θέση και αυτή τερματίσει στην 7η θέση, κερδίζει 20 πόντους, γιατί πέτυχε τη φάση των playoffs.
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στην 7η θέση και αυτή τερματίσει στην 3η θέση, κερδίζει 20 πόντους, γιατί πέτυχε τη φάση των playoffs.
Το μέγιστο δυνατό σκορ από την παράμετρο της σωστής φάσης (σε μια απόλυτα σωστή κατάταξη) ανέρχεται στους 4Χ30 + 4Χ20 + 5Χ10 = 250 πόντους.
Απόκλιση θέσης
Ο παίκτης κερδίζει (3-Α)*10 πόντους για κάθε ομάδα, όπου Α είναι η απόκλιση της πρόβλεψής του για την ομάδα, από την πραγματική της τελική θέση. Έτσι, ο παίκτης κερδίζει 30 πόντους αν βρει ακριβώς τη θέση που θα τερματίσει η ομάδα, 20 πόντους αν υπάρχει απόκλιση 1 θέσης και 10 πόντους αν υπάρχει απόκλιση 2 θέσεων. Σε κάθε άλλη περίπτωση κερδίζει 0 πόντους από την παράμετρο αυτή, δηλαδή δεν προκύπτει αρνητικό σκορ σε περίπτωση απόκλισης μεγαλύτερης των 3 θέσεων.
Στην παράμετρο αυτή ισχύουν επίσης οι συντελεστές φάσης: 1 για τις θέσεις 9-13 (εκτός playoffs), 2 για τις θέσεις 5-8 (playoffs εκτός Τετράδας) και 3 για τς θέσεις 1-4 (Τετράδα).
Παραδείγματα:
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στην 7η θέση και αυτή τερματίσει στην 7η, τότε κερδίζει (3-0)*10*2 πόντους, δηλαδή 60 πόντους.
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στην 7η θέση και αυτή τερματίσει στην 6η, τότε κερδίζει (3-1)*10*2 πόντους, δηλαδή 40 πόντους.
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στην 7η θέση και αυτή τερματίσει στην 5η, τότε κερδίζει (3-2)*10*2 πόντους, δηλαδή 20 πόντους.
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στην 1η θέση και αυτή τερματίσει στην 1η, τότε κερδίζει (3-0)*10*3 πόντους, δηλαδή 90 πόντους.
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στην 3η θέση και αυτή τερματίσει στην 1η, τότε κερδίζει (3-2)*10*3 πόντους, δηλαδή 30 πόντους.
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στην 3η θέση και αυτή τερματίσει στην 11η, τότε κερδίζει (3-3)*10*1 πόντους, δηλαδή 0 πόντους, με το 3 να είναι η μεγαλύτερη τιμή που μπορεί να πάρει η απόκλιση, ώστε να μη δημιουργηθεί αρνητικό σκορ.
Σημείωση: για το συντελεστή της φάσης λαμβάνεται υπόψη η πραγματική θέση της ομάδας και όχι η πρόβλεψη του παίκτη.
Παράδειγμα:
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στην 8η θέση και αυτή τερματίσει στην 9η, τότε κερδίζει (3-1)*10*1 πόντους, δηλαδή 20 πόντους, με το συντελεστή να είναι η μονάδα, καθώς η πραγματική θέση της ομάδας ήταν στη φάση εκτός playoffs (θέσεις 9-13).
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στην 9η θέση και αυτή τερματίσει στην 8η, τότε κερδίζει (3-1)*10*2 πόντους, δηλαδή 40 πόντους, με το συντελεστή να είναι το 2, καθώς η πραγματική θέση της ομάδας ήταν στη φάση playoffs εκτός Τετράδας (θέσεις 5-8).
Το μέγιστο δυνατό σκορ από την παράμετρο της απόκλισης θέσης (σε μια απόλυτα σωστή κατάταξη) ανέρχεται στους 4Χ90 + 4Χ60 + 5Χ30 = 750 πόντους.
Μπόνους σωστής θέσης
Για κάθε απόλυτα σωστή πρόβλεψη θέσης, ο παίκτης ανταμείβεται με μπόνους 10 πόντων, πολλαπλασιασμένο επί το συντελεστή της φάσης.
Παραδείγματα
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στην 11η θέση και αυτή τερματίσει στην 11η, τότε κερδίζει έξτρα 10 πόντους.
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στην 5η θέση και αυτή τερματίσει στην 5η, τότε κερδίζει έξτρα 20 πόντους.
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στη 2η θέση και αυτή τερματίσει στην 2η, τότε κερδίζει έξτρα 30 πόντους.
Το μέγιστο δυνατό σκορ από την παράμετρο του μπόνους σωστής θέσης (σε μια απόλυτα σωστή κατάταξη) ανέρχεται στους 4Χ30 + 4Χ20 + 5Χ10 = 250 πόντους.
Σύνθετα παραδείγματα:
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στην 7η θέση και αυτή τερματίσει στην 6η, τότε κερδίζει 20 πόντους από τη σωστή φάση, (3-1)*10*2 = 40 πόντους από την απόκλιση θέσης και 0 πόντους από το μπόνους θέσης, σύνολο 60 πόντους.
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στην 12η θέση και αυτή τερματίσει στην 12η, τότε κερδίζει 10 πόντους από τη σωστή φάση, (3-0)*10*1 = 30 πόντους από την απόκλιση θέσης και 10 πόντους από το μπόνους θέσης, σύνολο 50 πόντους.
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στην 2η θέση και αυτή τερματίσει στην 4η, τότε κερδίζει 30 πόντους από τη σωστή φάση, (3-2)*10*3 = 30 πόντους από την απόκλιση θέσης και 0 πόντους από το μπόνους θέσης, σύνολο 60 πόντους.
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στην 2η θέση και αυτή τερματίσει στην 8η, τότε κερδίζει 20 πόντους από τη σωστή φάση (playoffs), (3-3)*10*2 = 0 πόντους από την απόκλιση θέσης και 0 πόντους από το μπόνους θέσης, σύνολο 20 πόντους.
- Αν ο παίκτης προβλέψει ότι η ομάδα Χ τερματίσει στην 3η θέση και αυτή τερματίσει στην 3η, τότε κερδίζει 30 πόντους από τη σωστή φάση, (3-0)*10*3 = 90 πόντους από την απόκλιση θέσης και 30 πόντους από το μπόνους θέσης, σύνολο 150 πόντους.
Το μέγιστο δυνατό σκορ από τις προβλέψεις σεζόν (σε μια απόλυτα σωστή κατάταξη) ανέρχεται στους 4Χ150 + 4Χ100 + 5Χ50 = 1250 πόντους.
Συνυπολογισμός στο τελικό σκορ
Κάθε παίκτης προσθέτει το Χ% των πόντων που θα κερδίσει από τις προβλέψεις σεζόν στο σκορ που έχει από τις προβλέψεις των αγώνων, όπου Χ είναι ο αριθμός των αγωνιστικών που έχει δώσει πρόβλεψη.
Παραδείγματα
Αν ο παίκτης κερδίζει 1000 πόντους από τις προβλέψεις σεζόν και έχει κάνει προβλέψεις για 35 αγωνιστικές στο PickMaster BasketLeague, θα προστεθούν 350 πόντοι στο συνολικό του σκορ στο παιχνίδι.
Αν ο παίκτης κερδίζει 700 πόντους από τις προβλέψεις σεζόν και έχει κάνει προβλέψεις για 30 αγωνιστικές στο PickMaster BasketLeague, θα προστεθούν 210 πόντοι στο συνολικό του σκορ στο παιχνίδι.
Αν ο παίκτης κερδίζει 1500 πόντους από τις προβλέψεις σεζόν και έχει κάνει προβλέψεις για 5 αγωνιστικές στο PickMaster BasketLeague, θα προστεθούν 75 πόντοι στο συνολικό του σκορ στο παιχνίδι.
Αν ο παίκτης δεν έχει πραγματοποιήσει προβλέψεις σεζόν τότε δεν προστίθενται πόντοι στο συνολικό του σκορ στο παιχνίδι.
Το τελικό σκορ του παίκτη προκύπτει μετά από πρόσθεση των πόντων που έχει κερδίσει από τις προβλέψεις αγωνιστικών και των πόντων που έχει κερδίσει από τις προβλέψεις σεζόν.
Standings
You can see the
round standings and also the
overall standings through the respective pages. Each standings table shows the top 100 players of the round, or the game overall, respectively, while the place and standings of the player are displayed separately. By selecting the players (clicking on their username), you can look at their performance and scores for all games of the round.
By clicking on the username of each player within these standings tables, you can see their predictions and scores for the current round, as well as for all previous ones.
The winner of the game is the one who will have the highest score at the end of the season and will be in the first place of the overall standings, upon the end of the competition and the game. The final standings are determined based on the points that each player will have accumulated at the end of the year, according to the above scoring criteria, but also the tiebreaker criteria below.
The winner of the game will be the player who will have the highest score at the end of the season, upon completion of the competition and the game.
The final place is determined based on the points that each player will have accumulated at the end of the season, both from the game predictions and the season predictions (which are taken into account) , according to the above scoring criteria, but also the tie breaker criteria below. This score sets all the game prizes.
Respectively, each standings category (round/overall, or team) is determined based on the scoring and tie breaker criteria as defined on this page.
Tie Breakers
In case of a tie in the scores in the
total standings:
- the player who has made predictions in more games, thus the player who has used the fewest passes will be ranked higher. If there is also a tie, then,
- the player with the highest overall score without the points earned from passes will be ranked higher. If there is also a tie, then,
- the player with the highest total number of correct winner predictions (correct results) will be ranked higher. If there is also a tie, then,
- the player who has the smallest total points divergence for all games of the season will be ranked higher. If there is also a tie, then,
- the player who has earned the most exact difference bonuses (correct result and difference) will be ranked higher. If there is also a tie, then,
- the player with the highest overall score in the "extra scores" category will be ranked higher. If there is also a tie, then,
- the player with the highest overall score by outsider bonuses will be ranked higher.
- If there is also a tie, then, the players with the most points in the BasketStories point system will be ranked higher.
- Finally, if there is no winner either, a draw will be held.
In case of a tie in the scores in the
round standings:
- the player with the highest total number of correct winner predictions (correct results) will be ranked higher. If there is also a tie, then,
- the player who has the smallest total points divergence for all games of the season will be ranked higher. If there is also a tie, then,
- the player who has earned the most exact difference bonuses (correct result and difference) will be ranked higher. If there is also a tie, then,
- the player with the highest score in the "extra scores" category will be ranked higher. If there is also a tie, then,
- the player with the highest score by outsider bonuses will be ranked higher. If there is also a tie, then,
- the player who has the minimum biggest points divergence in any specific game from all the games of the round will be ranked higher.
- If there is also a tie, then, the players with the most points in the BasketStories point system will be ranked higher.
- Finally, if there is no winner either, a draw will be held.
My Predictions
To see the results of your predictions, for all rounds, you can go to the
My predictions page, where your predictions about the winners of the games and the points differences are presented, along with the actual results of the games and the score you earned from each game, as well as your total score for that round. Through this page you can trace back to all your predictions and scores from every round.
You can also see the predictions of the top players of the round, but also of the overall standings through the
standing pages.
Predictions Percentages
A useful auxiliary tool for each player is the predictions statistics, as derived from the total predictions of all players in the game. In this way, you can see the players' overall view about the result of each game, but also about where the points difference is expected to fluctuate, always based on their predictions. So, on the
predictions percentages/statistics page, you can find for each game:
- the winning predictions percentages for each team
- the average game points difference, as calculated by the sum of the distinct points difference for each winner (ie the differences of all predictions are counted)
- the average points difference for each team/possible winner separately (the points differences for each team are taken into account separately)
These data may help the players to make their predictions and simply reflect the overall estimate of the players for the games of the round.
The winning percentages of the total predictions for both teams are also presented on the
Make Predictions page, by clicking on the corresponding button.
Statistics
Through the
statistics page, you can access highly detailed information, which can help you make your predictions. They are divided into three separate pages with detailed tables for the actual statistics of the teams in the BasketLeague, their average contribution to the game and the scores of the players, as well as for the overall scoring statistics of the game. You can find out more on
the respective pages.
Prizes
The places that win the prizes of the PickMaster BasketLeague refer to the total standings after the end of the game and not in any other intermediate stage of it, except for the Max 5 standings that refer to intermediate rounds of the game.
The first winner wins a Sony Playstation 4 500GB, the second winner in the overall standings wins the official jersey of his favorite BasketLeague team, while the third, fourth and fifth place winners win a Spalding Euroleague basketball TF-150.
You can find out more on the
prizes page.
Private Leagues
You can
create your own Private League, to have direct competition with your friends throughout the year. When creating a Private League you will need to define its name, whether it will be public or private and whether it will contain a prize. Public leagues are open to all players, while in order to enter a private league, you must use its five-digit code, which is available in the details listed on the separate page of that Private League (therefore, one of its current members should share it with you).
The definition of a prize is optional and is made after consultation with BasketStories, while only the creator of the league has its responsibility. BasketStories is not related in any way to the confirmation or delivery of the prize to the winner of the league.
You can create up to five separate Private Leagues, while you can change its status (public / private) and whether it will contain a prize, at any time.
Each player can participate in as many Private Leagues as he wants. All of the game's Private Leagues are displayed on the
Private Leagues home page, while each player's leagues are presented on the
My Private Leagues page.
Each Private League has its own round and season standings and the scores of its players start to count from the round that follows in the schedule after its creation.
Points System
Each participation in a round of the game awards the BasketStories member with 1 point in the BasketStories points system. This point is not related in any way to the PickMaster BasketLeague scores or the game itself as a whole. The points system is a separate general ranking system of BasketStories members, affecting their odds in the contests draws that take place in the site, besides games. Thus, the more participations a player has in the game, the bigger their chances to win in the BasketStories contests draws.
A participation in a round is considered the submission of predictions for all games of the round.
For any comment, question or feedback about the game, please feel free to
contact us.